Tuesday's Child - Chapter One
A downloadable game for Windows, macOS, and Linux
In 1950s Edinburgh, psychotherapist Dr Sinclair McCarthy busies himself with the post-war aftermath. When he takes a schoolboy as a new case, he doesn’t expect much from his Tuesday afternoons: thirteen-year-old Nicholas Farrell has predictable neuroses and avoidant manners.
But Nicholas begins to show unexpected behaviours, and Sinclair realises the boy holds secrets worth exploring. He faces a case that will test his skills, challenge his ethics, and threaten the stability of his carefully-constructed world.
Presented in the sequence of their weekly sessions, Tuesday’s Child maps a story of compulsion, obsession, and desire, as the therapist and his young client find themselves drawn into a relationship of compelling and dangerous intensity.
*****
An original story by Hom and Amanitus. Art & visual design by Hom. Script by Amanitus.
Please note:
This project is currently in development. Chapter One is a demo of Tuesday's Child containing the first chapter (about 7k words) of a much longer work. We don't yet have a date for release of the full project, but you can follow us on Tumblr: @amanitus for writing updates and @opochrisma for Hom's art news.
Please feel free to read, comment, and tell us what you think! If you enjoyed reading you can drop us a tip - your support keeps us fueled on fries and tea 🙏
Updated | 1 day ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Opochrisma |
Genre | Visual Novel, Interactive Fiction |
Made with | Ren'Py |
Tags | Adult, Atmospheric, Hand-drawn, Narrative, Ren'Py |
Average session | About an hour |
Inputs | Keyboard, Mouse |
Download
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Comments
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The tone is so heavy and gripping, a little dread and oppressiveness, and a lot of slow intrigue in a good, good way. 👁👁 This game is perfectly harmonizing the score, the art, and the writing... I ended up chewing through the entire demo in one sitting without meaning to. Very much looking forward to the full release, GOOD LUCK GUYS!! 👏✨
This is very good to hear!!! The atmosphere was important to us so we're glad to know it's already evident at this point.
Dread 💘 and oppressiveness 💘 Thank you so much...
- Hom and Amanitus
I played the free demo, and am very eager for more. The writing is wonderful, setting up potential mysteries and character that I can't wait to explore. I like the art for the sprites, you can really get a feel for the different characters. The music as well had a particularly haunting drone that heightened the tension.
One thing I criticise is that the way the game is formatted means that the text is often overlaid over the artwork. This makes sense because the writing style is less dialogue-focussed than other visual novels, but it still means that the lovely art is covered up and it can be a lil muddy to read! If the creator's have ever played/seen the visual novel Lamento, perhaps that sort of layout may be better for future updates: the sprites have their own little boxes with a stylised background, and there is a space in the middle for the text.
But I can't wait to see more :3c
Thanks for your comment, and your feedback! 🍀
Regarding the text overlay - we really did intend to avoid the dialogue box style of UI, and don't plan to change that, but it's good to know that not everyone prefers it. The text overlay can be hidden at any time with the H hotkey if you wish to examine Hom's art for longer 😔
We look forward to showing you the full release!
- Hom and Amanitus
I was waiting so much for this release!! I love how it's written tbh, and the art is so gorgeous!!! I'm so excited for the full version, I hope this gets the recognition that it deserves!! <3 good job!!!
We're glad you were excited for it - thank you for praising us!! 💕Hopefully in time the story will continue to find the audience who will enjoy it 😊
- Hom and Amanitus
I just played it will be a work of art✨ I'm super hooked , the art is beautiful as always ♡ the plot is super interesting and I really like how it is written!
It's always challenging to convey the flavour of the whole thing in an introductory sample - but we're glad it has caught your interest so far 💕 Thank you!!
-Hom and Amanitus
Always love when indie VNs go for that classic novel-esque style of UI over the dialogue boxes!
I do wonder how much psychology history you guys had to look up in order to sell McCarthy's character and the time period, it's really grounded and I was surprised at how fast time went by when I realized I finished it. Just now.
Fantastic job and especially impressive for a first-time developer team! Best of luck with the rest, I'll be waiting for it!
Thanks so much for your lovely comment! 🧸We thought a lot about the best UI for this tale, and the novel vibe seems to match best - we're glad you liked it too.
There was a LOT of research for this project, general history and early therapy textbooks, and probably more to come - but it's fun. We watch a lot of movies!
Thanks for your support, and we look forward to bringing you the rest of this questionable story 😌
-Hom and Amanitus