A downloadable game for Windows, macOS, and Linux

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In 1950s Edinburgh, psychotherapist Dr Sinclair McCarthy busies himself with the post-war aftermath. When he takes a schoolboy as a new case, he doesn’t expect much from his Tuesday afternoons: thirteen-year-old Nicholas Farrell has predictable neuroses and avoidant manners.

But Nicholas begins to show unexpected behaviours, and Sinclair realises the boy holds secrets worth exploring. He faces a case that will test his skills, challenge his ethics, and threaten the stability of his carefully-constructed world.

Presented in the sequence of their weekly sessions, Tuesday’s Child maps a story of compulsion, obsession, and desire, as the therapist and his young client find themselves drawn into a relationship of compelling and dangerous intensity.

*****

An original story by Hom and Amanitus. Art & visual design by Hom. Script by Amanitus.


Please note:

This project is currently in development. Chapter One is a demo of Tuesday's Child containing the first chapter (about 7k words) of a much longer work. We don't yet have a date for release of the full project, but you can follow us on Tumblr: @amanitus for writing updates and @opochrisma for Hom's art news.

Please feel free to read, comment, and tell us what you think! If you enjoyed reading you can drop us a tip - your support keeps us fueled on fries and tea 🙏

StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorOpochrisma
GenreVisual Novel, Interactive Fiction
TagsAdult, Atmospheric, Hand-drawn, Narrative, Ren'Py
Average sessionAbout an hour
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

Tuesday's Child - Demo (Linux) 107 MB
Version 1.0
Tuesday's Child -Demo (Mac) 122 MB
Version 1.0
Tuesday's Child - Demo (Windows) 127 MB
Version 1.0

Comments

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(1 edit)

I played the free demo, and am very eager for more. The writing is wonderful, setting up potential mysteries and character that I can't wait to explore. I like the art for the sprites, you can really get a feel for the different characters. The music as well had a particularly haunting drone that heightened the tension.

One thing I criticise is that the way the game is formatted means that the text is often overlaid over the artwork. This makes sense because the writing style is less dialogue-focussed than other visual novels, but it still means that the lovely art is covered up and it can be a lil muddy to read! If the creator's have ever played/seen the visual novel Lamento, perhaps that sort of layout may be better for future updates: the sprites have their own little boxes with a stylised background, and there is a space in the middle for the text.

But I can't wait to see more :3c

I was waiting so much for this release!! I love how it's written tbh, and the art is so gorgeous!!! I'm so excited for the full version, I hope this gets the recognition that it deserves!! <3 good job!!!

We're glad you were excited for it - thank you for praising us!! 💕Hopefully in time the story will continue to find the audience who will enjoy it 😊

- Hom and Amanitus

(1 edit)

I just played it will be a work of art✨ I'm super hooked , the art is beautiful as always ♡ the plot is super interesting and I really like how it is written!

It's always challenging to convey the flavour of the whole thing in an introductory sample - but we're glad it has caught your interest so far 💕 Thank you!!

-Hom and Amanitus

(1 edit)

Always love when indie VNs go for that classic novel-esque style of UI over the dialogue boxes! 

I do wonder how much psychology history you guys had to look up in order to sell McCarthy's character and the time period, it's really grounded and I was surprised at how fast time went by when I realized I finished it. Just now.

Fantastic job and especially impressive for a first-time developer team! Best of luck with the rest, I'll be waiting for it!

(2 edits)

Thanks so much for your lovely comment! 🧸We thought a lot about the best UI for this tale, and the novel vibe seems to match best - we're glad you liked it too.

There was a LOT of research for this project, general history and early therapy textbooks, and probably more to come - but it's fun. We watch a lot of movies!

Thanks for your support, and we look forward to bringing you the rest of this questionable story 😌

-Hom and Amanitus